VFX Knitwear
Procedural VFX knitwear experiments redefine how digital threads, loops, and textiles behave within 3D environments.
VFX Knitwear explores how physical knitting techniques can be reimagined through procedural workflows, developed by FIA’s Immersive Technology Intern Tamaris Ellins. By translating threads, loops, and stitches into digital systems, these experiments reveal how motion graphics, rope dynamics, and hair simulations can build intricate knit structures that behave naturally, bend under forces, and move with lifelike textile realism.

Transforming real-world knitting principles into dynamic digital pipelines through Hair, Motion Graphics, Embroidery, ChainKnit, and SplineKnit techniques.
Each workflow builds procedural loops, fibres, or chains that twist, collide, and respond to digital forces. Hair systems generate floating fibres, ChainKnit forms interlocking structures, while MoGraph cloning and rope dynamics shape complex textile behaviours. These approaches overcome the challenges of dense geometry and heavy simulations, proving how procedural logic can replicate the nuanced motion of yarn. Together, they offer new ways to design, animate, and control digital knitwear at scale.
SplineKnit demonstrates the future of flexible, responsive, and editable procedural knit structures in 3D design.
The SplineKnit workflow delivers the most adaptive and realistic results, creating knit structures that stretch, flex, and behave like real textiles. Its responsiveness to gravity, collisions, and motion enables garments to be edited or automated without losing authenticity. By bridging physical craft with digital control, SplineKnit redefines how textiles can exist, move, and interact within modern 3D environments.
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