V&A Drape, Memory, Field

Immersive VR experience combining volumetric capture, audio-reactive particles, and spatial sound design
An original concept by the Fashion Innovation Agency and Tamaris Ellins, Drape, Memory, Field launched at the V&A during Digital Design Weekend from 19–21 September 2025. Featuring volumetric ballet capture, audio-reactive particles, and spatial sound, the installation places visitors inside a responsive environment where movement, proximity, and gesture transform the visual and sonic experience in real time.

Volumetric capture, spatial audio, and real-time particle systems create a reactive environment where movement, proximity, and sound drive visual transformations within a multi-sensory, interactive tunnel installation.
Built within a reclaimed industrial tunnel, Drape, Memory, Field uses volumetric performance capture, Unreal Engine’s real-time rendering, and audio-reactive particle simulations to generate responsive digital environments. Gestures, sound, and proximity directly influence light and atmospheric effects, transforming fabric and space into interactive media. By merging fashion with advanced immersive technologies, the installation demonstrates how performance, environment, and memory can be computationally linked to create new forms of narrative experience.
Immersive technologies reframe fashion as a responsive system, where code, capture, and sound design create living environments.
Drape, Memory, Field positions fashion within the language of immersive technology. By uniting volumetric capture, audio-reactive design, and spatial computing, the installation reveals how garments, bodies, and environments can be transformed into dynamic, data-driven narratives. Exhibited at the V&A Digital Design Weekend 2025, the project highlights FIA’s commitment to exploring the technological future of fashion.