Digital Self

Exploring digital identity through advanced technology and digital fashion, redefining self-expression and representation

Created by Imogen Fox, Creative Technology Intern at FIA, the Digital Self Project uses advanced technology to create a lifelike digital avatar, challenging our understanding of self and presence. By using photogrammetry, AI, and 3D modeling, we captured Imogen’s physical form and transformed it to reflect modern identity concepts.

Digital Self Metahuman Design Processs

This project showcases innovative tools like Blender and Unreal Engine to encourage a broader dialogue about self-expression in the digital age.

Using photogrammetry apps like Polycam and Scaniverse, Imogen captured her physical form, then refined the 3D model in Blender. Substance Painter was used to add intricate textures and Stable Diffusion seamlessly blended these elements. Imogen sculpted custom hairstyles in Blender and animated her avatar in Unreal Engine, incorporating real-time physics and AI for lifelike hair movement and facial animations.

The Digital Self Project urges us to reconsider how we perceive ourselves in a virtual world, highlighting the dynamic nature of our existence.
This project serves as the first step toward integrating avatar creation with digital fashion, highlighting customization potential and encouraging dialogue about self-expression and representation. This innovative approach enhances avatar realism and paves the way for digital fashion applications, revolutionizing how we experience and interact with virtual clothing.

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